Return to the pair of cars and use the wrench, then return to the wagon and talk to the stranger. Exit again and open the left compartment: start the engines by moving the switch “9” to the left and then to the right. Examine the compartments outside the locomotive, collect the items inside (there is a wrench), then apply the newly discovered sequence on the center panel and on the panel inside the locomotive. Now go back to the locomotive and scribble the previously examined block with a pencil to bring up the ignition sequence. Go back outside, give Katjaa water, ask Clementine for her coloring pencils and go back to Kenny's camper to pick up the pencil (near the driver's seat). Talk to Kenny, then examine the control console and the notebook nearby, which will shortly reveal the controls to start the engine. Then examine the locomotive and the dead driver, then Ben will activate the emergency brake. Collect the map from the (apparently uninhabited) shelter, then get the water bottle for Katjaa. Talk to the group, then examine the train with Ben. Get over Lee's nightmare to get to where the road is blocked by the train. Also talk to Clementine about what happened. Then go back into Kenny's RV where you will talk to him and his wife Katjaa. KEY CHOICE: after the facts shown, decide whether to leave Lilly on the street or take her with you anyway. When the group starts arguing, drop Lilly or try to calm her down do the same with Ben, then deciding whether to be on Lilly's or Carley's side. Then help Carley to eliminate the zombies that will attack after the bandits, to allow the group to leave the Motel. At this point the bandits will attack the Motel and Lilly will ask you to create a diversion while the group organizes the defense: ask them why they behave this way and if it is possible to reach a peaceful agreement, then when the shooting starts help to eliminate the enemies with your rifle. Open the small grate and examine the interior, then go inside to go to Lilly to report your findings. Decide whether to give the child a high five or not (his estimate for you will increase if you do), then examine the chalk writing next to the litter, also passing outside to look at everything from the street. Follow the glass shards and examine the X on the wall, then go back to Clementine to ask if she drew it in chalk, and talk to Duck to examine the secret passage. Walk around the courtyard asking questions of Clementine, Katjaa, Kenny and Ben (the latter may or may not tell the truth about you), then continue to the end of the Motel to find the remains of the broken torch glass given to you by Lilly on the ground. However, you can decide in between, telling your story only to certain members and not to others. Then talk to Carley, deciding whether to reveal your past to the group or not. Whether or not you agree to help the woman, you will still have to investigate: take the broken flashlight from her, then go out and decide whether to get help from Duck or not. Then go outside to talk to the latter, Carley and Katjaa and finally return to Lilly who will ask you to investigate the other members of the group. Now complete a second QTE to get rid of the zombie pilot and exit the pharmacy.īack at the motel, talk to Lilly, who will argue with Kenny as usual. Once inside, collect all the medicines you find, then take cover behind the counter as the zombies enter, and get through the Quick Time Event to escape, using the refrigerator to lock the door. If you don't kill the woman, the zombies will be slow in coming and you will have more time to collect items inside. You can't save her, but you'll have to decide whether to kill her and alleviate her suffering (preventing her from turning into a zombie) or to leave her alive instead, so that she distracts the walking dead as you enter the pharmacy. KEY CHOICE: once you go up with Kenny you will see in the distance a woman attacked by zombies. Hold on to Kenny's hand to finish the operation. When Kenny breaks the ladder, you'll need to reach the nearby jeep and use the winch twice to solve this simple puzzle. The episode will start with Lee and Kenny leaving the Motel, looking for medicines and items in town.
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